Technology plays a key role, not only in the consumption and distribution of creative arts, but increasingly, in its creation as well.
During the pandemic, streaming platforms quickly flooded the market, with greater selection than ever before.
We explore the importance of Creative Technology, look at how streaming services are targeting specific audiences and discuss if this fragmentation is in the customer’s best interest.
Our report examines latency issues in Indonesia to see where and why players are most likely to have smoother gameplay, with less lag.
We have seen a string of Telco related acquisitions by big tech companies. Could this point to the telecoms industry being swallowed up by big tech?
Read this report by Mobilise who will be at MWC Barcelona 2021
Interested in Creative Technology? Register your details with us and we’ll keep you informed of all upcoming sessions.