Tony Cabello fell in love with graphic programming from a very young age, with an Apple IIe that he only had access to on a few occasions. But that opened the doors to a passion that did not stop growing, and long before he could pursue it professionally, it was channeled for many years through the Demoscene, an underground movement where programming competitions were held about real time graphics. The leap to professional life was an application of all his previous knowledge, which led him to found different companies always related to software and graphics programming, in fields as diverse as Broadcast TV, Live Motion Graphics, Gambling or Mobile Applications.
Taking advantage of all this background and together with 4 other friends, he founded BlitWorks, a studio initially focused on video game porting and later supplemented with a Digital Publishing section. BlitWorks quickly became the fashion company for porting among the indies due to the impressive catalog of games that have passed through their hands (Sonic CD, FEZ, OlliOlli, Bastion, Don't Starve, Super Meat Boy, Spelunky and Jet Set Radio among many others) and for the impeccable quality of its ports. Two projects stood out from the rest and set a turning point for BlitWorks, on one hand the co-development of Spelunky 2, and then the remarkable port of Divinity: Original Sin 2 to Nintendo Switch. Both milestones were especially appreciated by the well-known Larian company, which ended up acquiring the BlitWorks engineering team to make it the foundation stone of the Larian Barcelona studio.