Evolution & Reach of 5G Gaming


Wed, 2 Mar: 11:00 - 12:00 CET


MWC Stage A, Hall 5



Session Description

With the deployment of 5G allowing gamers to play anytime, anywhere, gaming is now seen as a business opportunity not to be miss, but, it is also fast becoming so much more. With close to 3 million gamers worldwide, it is estimated that in 2021, the gaming industry will generate revenues of around $175.8 billion, and is set to grow with an expected CAGR of 8.7 percent. This demand is inspiring innovation in gaming software and technology that is spilling over into other industries such as healthcare and education. From virtual reality gaming headsets being used to detect signs of Alzheimer’s and being used to train surgeons in virtual theatres, to specially designed gaming controllers being used in rehab centres, the possibilities are endless in gaming technology application outside of the gaming world.

Session Moderators

Session Speakers

Similar Sessions